Showing posts with label Steampunk. Show all posts
Showing posts with label Steampunk. Show all posts

Saturday, 5 July 2014

You're as cold as ice, willing to sacrifice our love: Shiver Bureau



If cyberpunk's curse is feckless thievery conflated with freedom of expression then steampunk's typical crime is to ignore the societal constraints of industrialization meshed with all the clockwork gears. It can easily become derailed into merely an aesthetic and as much as I appreciate the potential of Shiver Bureau it feels like it relies too much on a surface aesthetic.The unnatural hair and poses reminds of something that's just a bit too cool for school. The Noir/Pulp voice over with its world-weary tang adds authority but is also a familiar device.

Where other representations of steam-punk overdo the lush gilded embroidery this strip overall is represented by sharp crisp line work juxtaposed over a hazy soup of melancholy  greens.Admittedly the artwork is gorgeous within its limited palette constraints but sometimes veers into unrealistic stylised sharp corners.

 The plotting is decent enough and gets going quickly but challenged by some bravado nonsense and the over-clever smarminess that the genre typically carries with it. The strip is adequate but I've seen enough nonchalant adventurers in this vein before. I'm sensing that there's lots of poise and cool here and it's not quite enough.

 The horror elements, mainly the idea of the Inspectres of the Shiver Bureau policing the restless dead likewise seems a bit too glib. I just can't suspend disbelief here. It sounds good, a little too good.








All my petty hairsplitting realistically shows this is a strip, with all its delusions of grandeur, that only could have existed since 2010. Unlike the tortured births of the mainstream slice of life establishment webcomics (Something Positive, Sam and Fuzzy,  Bad Machinery and Questionable Content) Walter Ostlie's strip comes fully formed with its own internal logic and a narrative arc realized from the first strip.

I'd consider it a vote of confidence in the webcomic format's ability to deliver a cohesive voice. This is a decent rollicking adventure and the fact I've moaned about its slight issues shows how spoiled for choice I am compared to the strips I used to write about in 2006. 

Saturday, 1 February 2014

Letting off some steam: Widdershins



Prolapse is presumably involved here...somehow


Steampunk is a fairly nebulous sub-genre at the moment; you'd be forgiven if you thought it was solely based on surface aesthetics of cosplayers inserting clocks & bolts into florid Victoriania but originally it was a counterpoint to cyberpunk vivid anger. The difference Engine by William Gibson and Bruce Sterling was a key text looking at technology-led power structures and how to devolve them from the inside. It wasn't the sad sexualized fetish we see today.





Kate Ashwin's Widdershins is a steampunk webcomic but it certainly doesn't delve into the societal anomalys caused by technological change; it exchanges it for a series of vaguely connected picaresques and fanciful misadventures from a fairly hefty wellspring of ideas. I like the feeling of confidence here with an array of coy little in-jokes and remarks.

 The linework is likewise charmingly sinuous, colouful enough to denote the magical undercurrents that emerge from the cobblestones. It's cartoony in just the right way like a warmth spreading over your irises.


Nothing's forced here; that's the rub. There's no specious social justice anachronisms inserted here, our droll narky hero, Harriet Barber, isn't forced into petty gendered binaries, there are no attempts to redress current problems.

It looks like fluff at first but by the third chapter there's an emerging mythology present. It's not yet an essential webcomic in the league of Unsounded as some story-lines can be somewhat erratic and fey, but the underlying sense of wonderment makes it an enjoyable read.

Saturday, 23 March 2013

The sound of kickass: Unsounded






Genre typically works because of its constrictions, what I like about Unsounded is its ability to take the typical fantasy tropes of magic, empire and violence and mash them about. This isn't a Dragonlance pissant high fantasy nor a Gene Wolfe moralistic mess of broken dreams. This is a deep work, not a 'monster of the week' type strip. You will need to ingest a fair bit of information in order to read this strip on update.

Now, if you were particularly supercilious you could call it steam-punk but this comic doesn't have that genre's artificial ostentation and glib self-awareness. It's a fluent and subtle work that deserves your attention; there's a hybrid vigor set in place here that isn't at all self-conscious.

 After a while the genre doesn't matter and you're dragged into reading this by the intrigue and the dense narrative. Trying to work out what's happening as different storyline streams interconnect is the best part of this strip, the complexity is implied not avoided.

The artwork is simultaneously lush and precise, one of an increasing band of webcomics created by professionals veering into webcomic territory, the webcomic being an entrance into dead wood publishing with previous failed attempts by webcomicers to monetize easily swept away by the critical mass of kickstarter.

The first few chapters seem like the author establishing themselves, trying to get a grip on characters, they're simplistic at first but gradually reveal layers of nuance, the easy choice you'd think a web-cartoonist would choose for a serial strip instead gets dragged into a an amoral world.

The main character, troublemaker Sette, isn't Pepper from Lackadiasy, who is against my will,  my favourite character in webcomics this year, she is however a vivacious bundle of scurvy gibbering chaos. Her chaperone Duane is a cipher, if their characters seems throwaway in the first 30 pages they slowly establish an emotional attachment out of sheer adversity,

If China Mieville is a source of love/hate reaction in my life then this strip is better for me, a way to show how to intelligently establish steampunk without the ostensible proto-socialist attitude.

The initial nervousness of the creator melts away as the scope of this vast world becomes more apparent, more valid a choice. It's not high fantasy dreck, more an engaging political excursion, a fun romp through genre fiction as viable narrative device.

Thursday, 25 August 2011

Something in the air tonight:Sfeer theory




If this is a steampunk or fantasy webcomic then it's not easy to place, I don't think I've seen 'Regency-punk' before especially not in an alternate world setting, an alternate nineteenth century magical monarchy perhaps, think along the lines of the meek and you're halfway there. Sfeer theory is a big picture type of webcomic within the context of a wandering magical dilettante called Luca Valentino as a lowly tech assistant at the Uitspan institution. It is certainly not an easy project to have begun.

The line-work and coloring are miles ahead of most webcomics, the dappled use of shadows here is unexpected and overall the artwork is clean-cut and sharp, sometimes painfully lucid, on a computer's screen it looks crisp in a way that a physical page would easily soften and dull, The style seems to be using an anime influence without the restrictions of its cloying touches, an anime inflection then and consistently good with perspective handled adeptly; this is a well-established style and suits the confidence of the story being told in this strip.


Likewise, Muun's narration here is world-weary, literate and quite assured, I've found the creation of a civilized world takes more chutzpah than the staples of a barbarian adventure, a lazy equivalent would perhaps be Full Metal Alchemist with the application of magic being the centerpiece of the strip.


 The use of 'Sfeer' is an underlying emphasis of the mechanics of this world and the reader is slowly getting a handle on it. The vocabulary guide is helpful as the magical terminology is part of a consistent system. Again, like most good webcomics this is more story based than 'slice of life' and looks like it'll be an inevitable 'slow-burn'. So far there's only been an introductory chapter but I'm already hooked.


I'm aware I use the words 'slow burn' as a shorthand for a long term investment of your time and I'm also aware that some of my previously reviewed webcomics such as Family man is quite heavy going but these types of labour-intensive long-term investment strips are what keep me going.

As much as I like video games,  gamer strips are too anecdotal and ephemeral to last as a webcomic genre to be viewed in the future, they'll just be sad dated relics like juggalos and class distinctions.If my first webcomic crushes like Niego and Butternutsquash have let me down then I'm hoping to read this webcomic for a long time in the future.

Sunday, 10 April 2011

Do androids dream of Jersey shore: Ironborn





This is a strip ostensibly about a divergence between science & magic; but on closer inspection it's more about relationships and identity. From the get-go the strip's heroine, Opal, is suddenly thrust into a maelstrom of shifting alliances & competing ideologies about how the world should function, a basic technology versus science dichotomy. So it's steampunk but not in your face about it, advanced sentient robots co-exist with magic.

 The set up of 2 cities via a fable-spinner introduction is minimalist but it works for now, Opal's miraculous 'game-changing' situation is the entry point for the reader & the rest of her band of ragtag 'gang'.


The varied shading evident is a nice touch ,at times it feels like a notebook discovered, veering between primitive and textured so if the faces shown can be a bit weird then the backgrounds are some of the best present within webcomics.

 I think the inconsistency is part of the charm. If nothing else there is a sense of whimsy here, a good sense of pacing and the story-line certainly has been envisioned as part of a long-term consistency. It's a mature and rich ecosystem that's been put in place for readers, and it will take commitment to go through the archives, I believe it would be worth it.

The varying personalities of the robots interest me, it's the little sideways gambits of minor characters, the vocabulary and political chicaneries that serves as a background to Opal's discovery of how her powers work.

Opal's numb lack of awareness means her learning curve is more easily followed by the reader.I'm not sure where this is going to go but what I've read so far points toward a decent and measured approach to what could have been bog-standard superhero dross. 



Musical accompaniment:  Sixtoo, Chewing on glass and other miracle cures. Background malevolence, somebody's watching you, seething distortion and sense of unease.