Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Wednesday, 10 August 2016

Unfinished Pathways: The Black brick road of Oz

There have been numerous wizard of oz remakes since the series was written at the begining of the twentieth century. I particularly recall the forced edginess of the tinman miniseries with some wry relish. This envisioning here is fey and cute. It resets the relationships the average reader is aware of in Oz and makes them more adult, but in a sheeny skin. There's a lot of new characters on top of the old standards. So, this certainly isn't a strip that falls into retelling the standard wizard of Oz cycle, it's willing and able to use the source material to create a treacly-sweet fantasy world.

The Black Brick Road of oz is a dreamlike attempt at delving into the wider Oz universe.
Xamag created this work and overall her stylizations are pretty tumblr, if that makes sense. She uses a joyous sheen across this work. The characters aren't fully fleshed out and seem to dwell with the strip's child-like logic.

This is a training wheels webcomic and for all that it looks utterly gorgeous. It's a glistening child-like wonderment of luminescence that was clearly designed for an LCD monitor, not the abrasions of a paper page. Indeed, the collected version is designed for Amazon Fire. The interactive parts of this work, like gifs and point and click sectons, easily blur the line between static comic and video games.

Overall, there's a charming fleeting playfulness present here, Everything in this strip is uber cute, to the point of sugary sweetness. This may be a deal-breaker for some readers but the level of background detail alone sells it.

Now, I'll admit that the strip is currently on infinite hiatus with its creator stating it was a training wheels kind of deal. Seeing how dense the artwork is I can respect that decision. I decided to show this strip as an example of sheer verve showcasing what a webcomic can be and the burnout that can occur. It's a reminder that webcartoonists barely break even. This truncated experience is worth a look just to see what the Oz fandom is able to create.




Sunday, 28 February 2016

Anime lite: Awaken

Awaken initially looks to be urban fantasy webcomic set in an alternate universe. From the first page the translucent globs of rich color imbue this anime-inflected work with a luscious gracefulness. The line work of the character's faces can appear flat at times and frankly the anime/manga influence background is also present in the narrative itself.

This means this work feels somewhat light-weight. Maybe it's the fluent narrative but I've seen this set up a number of times: namely a teenage protagonist discovers magical powers and abilities. Netflix's new Mortal Bones TV series streamlines this, Harry Potter normalized it and anime shows like Beyond the Boundary and Kill La Kill are ripe with this.

 You could even say that this super-structure has become an adolescent version of Campbell's Hero's journey. Which doesn't necessarily mean that this approach to this trope is particularly staid. Protagonist Piras Dameschi exudes a goofy extroversion which is a nice change from the standard meme of brooding Byronic heroes.

So, this series is fun but not quite essential reading. It revels in ridiculous costumes and meshes that with a ridiculous premise. It's crisp, clean and the narrative gets along at a decent pace and has become more serious as the creator moves from hi-jinks to a darker narrative.








Sunday, 10 August 2014

Lost at sea:Derelict


Initially you'd not think this a genre comic but as a overwhelming sense of loneliness spreads out across  the ocean it becomes apparent that Derelict is a barnacled sea-sprayed attempt at a post-apocalyptic world. It also becomes apparent that humanity is not alone in this new decrepit seascape. There are others that are alien in visage and behaviour. The strip takes enough time to show the main character's standard solitude before injecting some unwanted chaos into her routines.




  We've been here before in Western culture but not very often. Waterworld was deemed a spectacular failure for some reason but at least it attempted something new underneath its high concept high dollar Hollywood bloat. Earthsea perhaps is the most apt response to a watery expanse that rewards nomadic piracy.

I really appreciate the use of silence here in the first forty odd pages as it sets the tone of this work. It's a brave creator that's willing to let the tone of desolation do the job but I find it sets in place the strangeness of this world.

Things pick up a bit after that but that initial pacing puts that narrative into perspective. After that it becomes a pretty dense text with alternate viewpoints of this intermingling of human and otherness. It's the old question about how humans will interact with a sentient other.With these interactions the characters still feel like ciphers, no real flaws but no particular need to follow their adventures as they as yet appear to be disconnected.

If the linework for individual characters can be a bit smudgy at times then the backgrounds are a solid good admixture of shades and tones from the get-go. It approaches an almost liquid viscousness at times. At the moment it doesn't look like a spectacularly stand-out strip but more like a solid attempt to tell a long-format story. I don't fully mesh with the main characters as yet but the background of a failed world provided is an interesting counterpoint to the standard nuclear bomb shelter scenario that typically gets played out.


Sunday, 20 July 2014

Nifty for life: Sluggy Freelance






I'm currently reading the entirety of Sluggy Freelance and I don't quite know if I'm strong enough. It is one of the originator strips, 1997 feels an age ago. It's strangely disappeared from the view of the webcomic critical consensus but it has quite a large and established fanbase. I believe a possible reason for this is the size of the archives and the lack of a common, easy meme-worthy image to latch on to. Having not read the strip for seven years I've found it has become its own ecosystem, a black hole of an endless story.

Not to say its longevity is unworthy. As a strip it has done, and hit most of the landmarks, what few webcomics can claim to do. It is self-sustaining where a plethora of webcomics have fallen by the wayside. Niego didn't even pass 200 strips. There's no real equivalent to the monumental depth of the sluggy archives and its been managed without the revamps and reiterations that other webcomic creators have been forced to rely upon.

For example: Sam and Fuzzy effectively directs the reader to a certain point in the archive where the strip really starts as a narrative. John Allison has worked through variants of his fantastical liminal space via Bobbins, Scarygoround and Bad Machinery and likewise David Willis has used his first strips as training wheels. Megatokyo has slowly devolved into an erratic moe derangement with intermittent updates. As for Penny Arcade it is able to rely on the quick stream of video game detritus to stay current if not somewhat glib.      

Sluggy Freelance has done none of these things. It has slogged on in cheerful nonchalance and it utterly ignores the current webcomic ecosystem in favour of its own reality. There are a multitude of intertwined story-lines cascading into a top-heavy over-narrative occasionally alleviated by gags. This mass of interlocking narratives are reinvented with a new skin every few months. It doesn't care that it jerks back between emo and gag of the week goofery because as readers will attest that's par for the course with this strip.


Abrams isn't afraid to be simultaneously dorky and ambitious and as a result the art can quickly move from basic to a hyperactive stylised action scene. The fantasy elements, to be unkind, can appear to be the worst Conanesque high fantasy schlock content to stay in the shallow waters of parody.

I don't know whether I should believe in the central narrative. Going over the archives what I do notice is that the central scenarios that plague the gang reiterate the seemingly eternal evils of Hereti-corp and the vowelless. It's been close to twenty years but no matter the accumulations of details or scenarios that pile up I can't quite take the sudden changes in tone in my stride. It feels like re-polishing and re-purposing glass. I've seen this before and the extra layers, while well-made, never stop my desire for a final endgame. I need some kind of closure for this strip. I need this to end well.

Saturday, 23 March 2013

The sound of kickass: Unsounded






Genre typically works because of its constrictions, what I like about Unsounded is its ability to take the typical fantasy tropes of magic, empire and violence and mash them about. This isn't a Dragonlance pissant high fantasy nor a Gene Wolfe moralistic mess of broken dreams. This is a deep work, not a 'monster of the week' type strip. You will need to ingest a fair bit of information in order to read this strip on update.

Now, if you were particularly supercilious you could call it steam-punk but this comic doesn't have that genre's artificial ostentation and glib self-awareness. It's a fluent and subtle work that deserves your attention; there's a hybrid vigor set in place here that isn't at all self-conscious.

 After a while the genre doesn't matter and you're dragged into reading this by the intrigue and the dense narrative. Trying to work out what's happening as different storyline streams interconnect is the best part of this strip, the complexity is implied not avoided.

The artwork is simultaneously lush and precise, one of an increasing band of webcomics created by professionals veering into webcomic territory, the webcomic being an entrance into dead wood publishing with previous failed attempts by webcomicers to monetize easily swept away by the critical mass of kickstarter.

The first few chapters seem like the author establishing themselves, trying to get a grip on characters, they're simplistic at first but gradually reveal layers of nuance, the easy choice you'd think a web-cartoonist would choose for a serial strip instead gets dragged into a an amoral world.

The main character, troublemaker Sette, isn't Pepper from Lackadiasy, who is against my will,  my favourite character in webcomics this year, she is however a vivacious bundle of scurvy gibbering chaos. Her chaperone Duane is a cipher, if their characters seems throwaway in the first 30 pages they slowly establish an emotional attachment out of sheer adversity,

If China Mieville is a source of love/hate reaction in my life then this strip is better for me, a way to show how to intelligently establish steampunk without the ostensible proto-socialist attitude.

The initial nervousness of the creator melts away as the scope of this vast world becomes more apparent, more valid a choice. It's not high fantasy dreck, more an engaging political excursion, a fun romp through genre fiction as viable narrative device.

Wednesday, 29 June 2011

Fey but not coy: Fey winds




The amount of anime influenced fantasy series has certainly hit a critical mass in the webcomic realm. Now, at first glance what differentiates Fey Winds from other decent fantasy webcomics like Velharthis or Shades of veil is the use of colour.

It contains a sort of gleaming intensity  alongside a a lightness of touch with cute or 'chibified' versions of characters from frame to frame, a very fluid and lush type of line work meshed in with gorgeous colours. It's a style that encourages goofy antics and dastardly deeds, there's a fourth wall breaking self-awareness here that is quite refreshing. There's also a decent map section (needed in every fantasy webcomic) as well as providing a proficient FAQ and world background.

To be reductive these are the adventures of a maladroit  and mismatched gang who are chasing a magical macguffin whilst an ancient evil emerges from the shadows, a standard theme but handled deftly if a not little irreverently. There's a..uh...human fox here but certainly no questionable furry nonsense present, a bloodthirsty knight, a slavering pervoid bard princeling and a gracious and sensible elf round out a team of adventurers in their search for salvation for their fractured world.

While it's not really questioning the boundaries of modern fantasy this strip's self-awareness certainly helps the reader adjust. In the 'about' section it's described as a 'silly fantasy webcomic' and this high energy approach means the main characters act like 21st century twenty-somethings and this underlying wry attitude to cliché is what distinguishes this into a strip that's worth your time, the valentine cards for each character are especially good .

Sometimes the self-aware goofiness is ratcheted up a bit too much into some knowing pop culture territory but overall this is a fluid and easily digestible fantasy webcomic that doesn't drag the reader down into a dreary neckbeard cheeto-gobbling dungeons and dragons spiel. Its overall strength is some kick-ass kinetic action sequences and it works as a concise introduction into fantasy webcomics that allows the reader to ease into the standard tropes with a hyperactive whirl.

Saturday, 26 March 2011

Love is blind: Oglaf




Oglaf is a strange sexual beast of a webcomic, at first glance it's a collection of some risqué NSFW jokes based in a fantasy realm. It's certainly a very sleek stylised production with years of skill leading up to it. The archive lists a number of disconnected stories showing the reader what is NSFW or not.

At first glance this webcomic certainly looks like a series of disconnected sexually inflected high fantasy tropes but it has gradually meshed into a world with its own references and peccadilloes. The fact that there isn't a requirement for an ongoing storyline means that the creator can take in as many genre influences and ideas and suit it to the work, as a result there's a very wide scope of themes on display here and lots of fantasy in-jokes that have been re-jigged for a slacker  gen-x smirking appreciation. 

There still are one-shot one page strips but overall the main storyline of the ever-afflicted apprentice is continuing and may even be heading towards some kind of redemption or reward for his tribulations.

The strip seems to be sleazyily confident about the material it is using. If you're looking for a more knowing and perhaps post-modern slant on fantasy then this is certainly a strange place to find it, but this consists of digestible nuggets of sly hyper-stylised japery that is very fluid and readable.

Musical accompaniment: Die Antwoord: $0$.   Sexualised crazy, psychotic boasting,  See 'Evil Boy' on youtube for jaw-dropping magical realist visuals.

Saturday, 6 October 2007

On the make: Make with the funny



I have a certain fascination with idiocy, I relish tricksters and magic and the only webcomics that have ever really drawn me in are the whimsical meanderings from geek-bot humour. Make with the funny is an Australian strip that reminds me of Nazi High. You couldn't call it a role-playing/ gaming strip because the interests displayed here are wider than the typical dreary dice fuckery I've seen before. The artwork is stylised and has clear cartoony lines that have improved since the beginning.


This is a deft mixture of slice of life and droll gamer jokes, the Australian bakground doesn't detract for other anglophones, the culture is general western fuckery, making connections between stupidity and everyday life. Where Nazi High kept on the stupid switch far too tight this works because it mixes together all those cliches that work: the gamer drooling over a new pair of dice, the renting game, the average life you lead. I usually keep away from anything an iota close to a gamer strip like the gibbering plague but this is a good mix that introduces gaming as another way to goof around into the surreal. While it occasionally veers into the average too much it certainly works as a good distraction.

Sunday, 10 December 2006

The colour of magic: Fantasy Realms



Fantasy Realms was always going to be a difficult proposition for me, I prefer the margins of genre fiction, the liminal spaces that erupt online. Well, there's no genre fusion or bells and whistles in the narrative here. I typically don't read textual fantasy (speculative fiction and magical realism is more my bag). I admit that at first glance this looks like an embarrassing webcomic transplant from all those horrid fantasy novels written by Welsh chainsmokers who are convinced they are the descendents of half-Elves from Lorien.

That is belied by the supremely delicious linework because the use of texture and colour is astounding. The pacing can be a little slow, the chapters are small but the background information is gradually becoming more apparent. The reader arrives in media res and your first inclination is to probably opt out of what looks like a childish RPG Zelda-lite mash-up but once you get past the first couple of chapters, I found something developing here that will stand apart due to the self-confidence of the creator.

Yes, the characters certainly look childish in a stunted mangaesque way and the story follows that sense of wonder to its logical conclusion. This strip is not a stickler for Errant Story style realism but within its boundaries the reader is given a definitive world, something most fantasy strips are unable to do, there's no trimmings steampunk - sexual inuendo - RPG - grue munches your toe style nod-nod-wink-wink - nada - nothing. This is just pure unfiltered genre fiction written as sequential art without a glitch. This is a serious long-term project and I applaud the Lore section for codifying information about this new vast world. A worthy (if somewhat overly sensible) addition to fantasy in the pixelsphere.

Saturday, 25 November 2006

Archetypes and bloodlust: Hector


(This is my Opera is totally munted and I have been forced into minamalism post)



Hector is a new approach to myths in the real world. The artwork is a form of print comic super hero realism which is oddly refreshing. Its use of realism is a welcome antidote to the cartoony mush current in webcomics. Yeah, so, perhaps, the pacing is overblown, it's about myths, I can excuse that, at least it's an effort. I like the wide range of ideas here, for the new reader it can sometimes be too fast and fluid in its application of tarot card archetype schematics but better that than another fucking tepid Harry Potter parody from motherfucking Sluggy Freelance.

The trickster and the warrior are teamed up here in what at is at first a confusing world. There's a seething energy here that can seem confusing if you refuse to give into the internal logic of the detailed fantasy world on display. It's fun, energetic and the central conceit behind it is enough for me to keep reading to see how it is applied to this steampunk version of our world. The bios and extras are amazing and once again an example of what to do...
***cough*** Megatokyo **** cough



(Honorary mention, Mulberry Gallows for making the succinct point that French Canadian mimes will always be second rate, yeah, not a genre strip, but more on this strip later...

Saturday, 21 October 2006

I really want to own a flying cat!: Errant Story


Fantasy has always been a despised genre in the pixelsphere, thankfully it has been influenced by manga which maintains a certain levity where fantasy novels are typically torpid sub-Tolkien travesties (Eddings, Dragonlance, we are looking at you.) I had previously neglected Errant Story because I’d assumed it was a mere continuance of Exploitation Now with its screw ball comedy. It has progressed considerably since I’ve last seen it.
What interests me is the use of the intertwining narratives that adds complexity to the narrative as a whole. This is a strip more than willing to indulge in flashbacks and large chunks of narrated back-story. It surprised me because I’d always though of Poe as a one trick pony with crudely proportioned mangaesque art and stale jokes regurgitated into a pop-culture stew.
However, the subsequent development of Errant story shows me what I’ve been missing, I’ve been going through the archives and what I see impresses me. The mixture of a twenty-first century magicised Tokyo and an outside medieval world denotes a flair for genre-mixing. There are slight cyberpunk/steam punk touches and Poe’s artwork has improved measurably into a far sleeker and more mature mangaesque style.
The inter-species warfare and religious intolerance evident in the backbone of the story bares everything else along with it. If half-elves are supposedly insane then the rest of this fantasy world doesn’t look any saner. Here, Poe is tackling the interactions between technology and faith as well as nature versus nurture. Meji’s adventure started off as something specious but the story has progressed into something more mature as parts of it have been slowly fleshed out.
Of course the mixture doesn’t always come off, there are moments in which Poe is unable to contain either pathos or badly paced humour, these moments have been getting rarer though and the strip has meshed these disparate forces together, becoming far more serious in its intent. The strip is aiming at a serious examination of what it is to be human and that’s probably it has been mostly neglected by an audience needlessly happy with ‘slice of life’ and fantasy in-jokes.

Tuesday, 5 September 2006

Zelda gets an upgrade: Myraclice



I have been drawn in against my will into the world of Myralice, I'm usually not a big fan of fantasy strips but Myralice is a good example of a mangaesque strip that I think can translate well for a mainstream audience. The cross-over using a video game as an entry point into a fantasy world brings back memories of The Chronicles of Narnia. The artwork is just sublime, it's a soft deft touch of ink on the page, the colouring is so subtle that it revokes my preference for black and white manga.


So, Myralice is a video game world created by Sarah Nevers and a team of friends. As with most manga and mangaesque strips there's also some goof ball humour here amongst the game developers. That takes the shine off the fantasy webcomic's biggest drawback, plodding exposition and dullard serious characters with noble goals and hopes of conquest. Myralice deflates this tepid genre-standard by inserting modern scepticism into this wondrous dream-world.

Monday, 26 June 2006

Discoveries: Edwitch


I first found out about Edwitch via Scarygoround as Josh Rosen did a strip for Scarygoround idol.I like the sketchiness of the artwork, it gives the strip a looseness that is quite welcome. There's a sense of childhood moving onto twenties and thus it's a charming read because I usually am converted to a strip based upon its evocation of a fantastic world, it's mis-en-scene as well as character interation. Gaming comics don't usually provide this, instead it's usually in-jokes and bumble-fucked misogyny. I prefer the liminal spaces between normalacy and the fantastic and Edwitch easily provides that.

The gothic is also a preoccupation of mine and Edwitch would not look out of place on the Slave Labor Graphics roster. It's the gothic crossed with slice of life humour. Usually gothic visuals are accompanied by varied lush backgrounds. Here, the minimal backgrounds gives the strip a sense of space and lets the characters perform as themselves, I like that.

Friday, 9 June 2006

Reconversion: Goats



I'd drifted away from Goats around 2001, my first analysis was that it was merely another Slice of Life strip with some vaguely 'quirky' fantastical touches. It has...uh...changed since I'd last visited. At first glance its been transformed into a Sluggified series of Multiverses. Rosenberg has called this a 'reboot', he's also provided the reader with a copious series of cast pages and narrative guides. The comic has changed genres and I think that's a brave move. The previous version depended a continuity behind all the surrealism, the bar always existed, the same snide fratboy humour spurted out on cue after all the distractions from the outside world.

So, originally Goats was slice of life with surreal on top, now the parameters have changed. The craziness has become implicit within the strip, not just as a stop-over. The format of the comic looks more shmik as well, more streamlined. It's a good form of evolution and I'm happily surprised.

Part of my slow deconversion from Sluggy Freelance was the underpining normalacy that caused all the adventuring into a sidenote, the underlying characters remained. The serious 'F + R' version of Oasis jarred with the structure of the rest of SF. Goats has avoided this malaise by plunging into the instability of an alternate universe. I'm glad I rediscovered Goats and I'm glad someone is taking risks.